含有 游戏设计与编程 标签的书籍
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作者:Stefan Zerbst,Oliver Duvel
出版日期:2004-06-30
页数:896
ISBN:ISBN-10: 1592003516 ISBN-13: 978-1592003518
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书名:3D Game Engine Architecture
作者:David H. Eberly
副书名:Engineering Real-Time Applications with Wild Magic
出版日期:2004-12-31
页数:752
ISBN:ISBN-10: 012229064X ISBN-13: 978-0122290640
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书名:Microsoft XNA Game Studio Creator’s Guide, Second Edition
作者:Stephen Cawood, Pat McGee
出版日期:April 23, 2009
页数:560
ISBN:ISBN-10: 0071614060 ISBN-13: 978-0071614061
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书名:Beginning Game Development with Python and Pygame
作者:Will McGugan
副书名:From Novice to Professional
出版日期:August 20, 2007
页数:300
ISBN:9781590598726
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作者:Allen Sherrod
出版日期:June 26, 2008
页数:672
ISBN:ISBN-10: 1584505168 ISBN-13: 978-1584505167
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书名:Game Programming with Python, Lua, and Ruby
作者:Tom Gutschmidt
出版日期:December 1, 2003
页数:472
ISBN:978-1592000777
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书名:Beginning OpenGL Game Programming
作者:Dave Astle, Kevin Hawkins
出版日期:March 19, 2004
页数:336
ISBN:978-1592003693